Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a2pGh-bKi8F-qf9sA-5c42j-9D5qB | 12/13/2 | 85.5 | 1.07 | 2026-07-05 20:53:30 · 20m 39s | |
| CSGO-qrJH4-r7mZQ-qcDPL-Sqr3h-ZYsFF | 17/6/4 | 96.6 | 1.71 | 2026-07-05 18:05:40 · 22m 53s | |
| CSGO-NzYYd-fGUka-iQVsW-p2Py5-Cq5uC | 20/12/4 | 91.9 | 1.48 | 2026-06-30 00:03:20 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.