Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bxNQP-TWNDs-dy9GF-8OfL9-Hq5uC | 25/10/8 | 142.6 | 2.07 | 2026-07-04 21:12:15 · 36m 1s | |
| CSGO-cEJai-eubvT-53xbo-p5sPN-Pn6nM | 21/14/2 | 96.0 | 1.40 | 2026-06-29 18:53:43 · 37m 14s | |
| CSGO-EEHZm-dJ84v-x96Ew-uVSvw-kBjzO | 26/24/9 | 97.5 | 1.27 | 2026-06-28 20:41:48 · 52m 20s | |
| CSGO-4Ru2x-WNfb3-CizLv-Copfr-ihtnC | 15/14/3 | 86.9 | 1.07 | 2026-06-16 17:44:58 · 28m 15s | |
| CSGO-sNkuj-oFTrN-jU4DF-QqZNe-2iEBM | 28/20/6 | 101.9 | 1.39 | 2026-06-14 14:01:08 · 50m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.