Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TAxBj-2NK2i-YxfsJ-wQzqq-rDN6H | 10/16/2 | 51.1 | 0.76 | 2026-07-04 18:58:47 · 29m 49s | |
| CSGO-Tr65o-MRznq-WTLr5-RXtG6-Wz23L | 12/11/7 | 71.6 | 1.21 | 2026-06-30 01:15:27 · 32m 24s | |
| CSGO-j5w9H-SvdKF-vOJq9-poOmC-rcpmJ | 3/14/2 | 40.5 | 0.17 | 2026-06-30 00:50:26 · 22m 1s | |
| CSGO-PHYuT-8pzYG-JERW7-7c9Wc-vEkwG | 10/17/4 | 52.3 | 0.65 | 2026-06-29 04:49:24 · 37m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.