Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZEEeE-4aQnW-QK7Xf-nC8fj-APxDK | 20/21/10 | 83.3 | 1.10 | 2026-07-03 12:46:03 · 43m 53s | |
| CSGO-iYQrd-Vm6L6-nf8rq-QytU7-hpWTB | 20/16/4 | 95.0 | 1.30 | 2026-07-02 10:57:20 · 36m 43s | |
| CSGO-2uZ8D-m8UUY-W3Ktw-T7Lj5-pVMQC | 3/15/5 | 41.3 | 0.26 | 2026-06-29 08:15:49 · 24m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.