Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oUAUF-n72Yh-qYJvT-bTHKF-ST2YP | 7/15/3 | 51.8 | 0.50 | 2026-07-03 18:07:35 · 28m 3s | |
| CSGO-yFUbT-HE6Ft-4HOWd-iyySD-Yyv9H | 12/8/4 | 83.7 | 1.30 | 2026-07-02 20:49:49 · 22m 35s | |
| CSGO-c7zcQ-saJZ4-5yBKi-n4YuK-Z9JjC | 4/13/0 | 43.9 | 0.16 | 2026-06-27 10:26:39 · 20m 18s | |
| CSGO-HXwGY-n3tM9-MLoXY-qzr6s-5rwjN | 1/7/0 | 18.0 | -0.19 | 2026-06-23 18:53:39 · 10m 19s | |
| CSGO-N9zyp-L9ACK-KLF29-5BKXb-O6BxH | 10/17/5 | 50.0 | 0.73 | 2026-06-23 16:39:47 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.