Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8GwGv-6OSO5-hG6V9-rjXcB-y9qBE | 19/9/0 | 95.2 | 1.65 | 2026-07-04 16:19:56 · 23m 56s | |
| CSGO-LmZMv-E7knJ-BSsxH-MsEpk-wDe4D | 13/12/4 | 78.7 | 1.25 | 2026-06-28 21:18:30 · 28m 25s | |
| CSGO-E5CcM-X5nO6-yDhwj-FX2Ax-V27vO | 21/13/7 | 99.5 | 1.52 | 2026-06-27 19:29:11 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.