Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tskFw-7K3SY-8BEzp-73zpi-6i8LK | 8/16/2 | 59.8 | 0.60 | 2026-07-06 05:11:11 Β· 29m 1s | |
| CSGO-rxAV8-nTcsB-bNPyq-FiyMP-S7YpG | 29/14/5 | 127.5 | 1.73 | 2026-07-03 05:53:34 Β· 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.