Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zimn2-L2wau-wFh7P-cC7vT-qkSSH | 11/13/6 | 73.7 | 0.97 | 2026-07-03 07:06:06 · 29m 0s | |
| CSGO-aEpzX-Z4rK3-uVfMB-UDbL4-ZqDZG | 8/19/4 | 38.4 | 0.43 | 2026-07-03 06:28:11 · 33m 23s | |
| CSGO-k5mR7-QNqHs-DYiJR-PT2AU-XF95Q | 3/7/0 | 52.3 | 0.38 | 2026-06-26 07:19:48 · 11m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.