Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SHkbO-AQk3f-KDPNj-x2kOM-Z7PVP | 13/18/4 | 59.9 | 0.79 | 2026-07-04 21:53:24 · 39m 29s | |
| CSGO-VCjN8-MVqRD-2HPfS-FG4M5-zpe8E | 9/15/6 | 82.6 | 0.78 | 2026-07-04 20:24:04 · 31m 55s | |
| CSGO-UO52r-adjKj-TN32Q-pfbou-n2ohH | 12/10/7 | 91.3 | 1.26 | 2026-07-04 19:50:18 · 23m 37s | |
| CSGO-JJboD-Cyetz-p3y8E-wfySW-FaFSQ | 9/16/2 | 31.6 | 0.55 | 2026-07-04 19:14:33 · 33m 34s | |
| CSGO-CmRNw-pac3t-8OGEH-ywX9p-nXWDJ | 9/12/7 | 64.4 | 0.99 | 2026-07-04 18:50:21 · 22m 4s | |
| CSGO-KEvA6-mHwRX-rxmkB-UVz3a-fuW5F | 14/16/5 | 52.0 | 0.92 | 2026-07-03 21:04:04 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.