Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OwtXr-AatB6-TwtfH-skMoa-VmeqA | 26/12/4 | 105.8 | 1.85 | 2026-07-03 21:04:39 · 38m 14s | |
| CSGO-HXisM-NbraC-9CqPG-DLDcH-CKxbE | 12/18/7 | 62.2 | 0.86 | 2026-07-01 20:07:37 · 42m 3s | |
| CSGO-NURrc-bZ9hw-DxXee-CtA7p-mNcqA | 17/8/5 | 103.0 | 1.61 | 2026-06-22 20:11:02 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.