Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xQvLM-fQ7Xh-qjXuo-ukGPB-kLGuA | 22/15/3 | 90.0 | 1.31 | 2026-06-30 16:34:51 · 42m 17s | |
| CSGO-AYwJP-uuDHn-9Wb8X-hteea-k6siB | 8/14/4 | 68.1 | 0.66 | 2026-06-29 18:23:03 · 21m 26s | |
| CSGO-OYv5p-vKP4T-ELXEq-VtSAQ-mRXXC | 19/12/7 | 83.2 | 1.33 | 2026-06-26 22:00:08 · 34m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.