Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4JWvv-WaudZ-4xZKV-uHMSk-d4FdH | 15/10/1 | 70.9 | 1.33 | 2026-06-15 20:24:50 · 32m 52s | |
| CSGO-T9LkE-3zpNY-hG2dQ-Oc5tO-DnMwF | 9/14/3 | 63.1 | 0.76 | 2026-06-14 20:57:28 · 29m 6s | |
| CSGO-jRoTO-YDJZF-ciwWS-iqsTH-fxF4C | 10/15/4 | 49.4 | 0.70 | 2026-06-14 20:29:54 · 24m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.