Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GvPBq-9ttax-sNqOQ-yHvOO-2mw9H | 11/13/8 | 68.0 | 1.00 | 2026-07-03 22:21:34 · 34m 53s | |
| CSGO-tcGMH-t7bvM-PKZt7-fnpJy-F3VTB | 19/14/3 | 85.7 | 1.19 | 2026-06-29 21:19:55 · 39m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.