Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nj7Tp-FP8B2-QTYyz-Y9iaJ-CSWsO | 16/12/4 | 83.4 | 1.35 | 2026-07-03 09:39:54 · 31m 4s | |
| CSGO-2n2ir-YNpVS-uEZLi-H2uO8-GAzpH | 12/15/6 | 63.1 | 1.00 | 2026-06-29 17:04:08 · 30m 39s | |
| CSGO-OG5C3-PUnxm-HhxxY-OSbFe-GPN2G | 17/19/2 | 79.0 | 1.03 | 2026-06-29 16:23:32 · 36m 14s | |
| CSGO-29hxc-RRNkN-mxhA7-bVzir-JiRFE | 11/19/7 | 59.7 | 0.65 | 2026-06-29 15:37:07 · 42m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.