Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OwtXr-AatB6-TwtfH-skMoa-VmeqA | 21/15/5 | 74.9 | 1.32 | 2026-07-03 21:04:39 · 38m 14s | |
| CSGO-pejCp-eHmdp-hGnnF-AObSU-NHjLJ | 14/16/2 | 63.1 | 0.79 | 2026-07-03 04:28:56 · 34m 39s | |
| CSGO-odoaE-L2zra-EJANw-jMCYU-nuGvM | 18/14/1 | 63.6 | 1.10 | 2026-06-30 17:44:08 · 36m 21s | |
| CSGO-Lmk2a-XbLcR-JeSbt-a2znF-2T88F | 10/15/1 | 55.2 | 0.66 | 2026-06-26 16:43:19 · 29m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.