Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pZGxG-RPrfL-DL4in-ryrxO-68kHB | 12/16/2 | 80.7 | 0.88 | 2026-06-29 22:04:23 · 31m 30s | |
| CSGO-FnEPC-NLh4M-LoTwy-JonZZ-R7pxA | 10/14/1 | 53.2 | 0.66 | 2026-06-24 21:51:53 · 35m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.