Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e65B4-wR4Km-zRMPU-eB93n-iCi5P | 10/9/3 | 81.0 | 1.18 | 2026-07-05 18:21:16 · 20m 53s | |
| CSGO-hUxye-EzrKW-wywAS-XaaiE-kyLwF | 15/16/7 | 79.0 | 1.17 | 2026-07-05 17:41:53 · 36m 31s | |
| CSGO-YnNEq-fQavE-pVCd3-tBb6L-ZxqFF | 19/17/7 | 102.2 | 1.34 | 2026-07-05 08:10:53 · 34m 3s | |
| CSGO-9zyhK-dvmXF-AxKyR-Xdwb6-WBUWJ | 17/10/5 | 98.4 | 1.45 | 2026-07-04 14:59:41 · 30m 35s | |
| CSGO-mdzPh-dV3yt-zszGE-Tw7yK-sbjsF | 17/20/6 | 79.0 | 0.99 | 2026-07-01 16:32:22 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.