Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QkZ2b-9Qium-WNX69-jSuRB-Q9jbN | 15/27/6 | 66.9 | 0.76 | 2026-07-04 03:34:10 · 49m 24s | |
| CSGO-byE9d-4ZExy-bjXon-OvvmD-KKoJN | 9/19/3 | 48.0 | 0.52 | 2026-06-28 03:04:25 · 34m 8s | |
| CSGO-7zC5T-QfFM3-ys65i-5haod-Njp7C | 7/15/4 | 42.8 | 0.58 | 2026-06-28 02:28:58 · 29m 7s | |
| CSGO-jLNq6-67MzW-y6pa8-T4OGx-cMfrM | 8/17/4 | 75.3 | 0.67 | 2026-06-21 03:29:29 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.