Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCGho-oJEhL-m2RBc-AYwhh-DYBUM | 17/9/6 | 115.1 | 1.77 | 2026-06-30 15:54:22 · 24m 7s | |
| CSGO-pWCck-VX6nb-ntXby-Y4qAN-mxF4C | 16/15/5 | 93.6 | 1.23 | 2026-06-29 16:39:51 · 31m 57s | |
| CSGO-TWGkh-JZ6QZ-EriuG-fN48H-DK5RG | 16/11/7 | 103.6 | 1.41 | 2026-06-29 16:00:49 · 28m 58s | |
| CSGO-kc8Mc-uJyQq-fkKH6-mvcWO-68kHB | 17/22/7 | 64.7 | 0.83 | 2026-06-26 14:41:07 · 50m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.