Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-27so5-GyLSj-rJ2ak-6vpBZ-8ZPmH | 14/11/6 | 66.3 | 1.20 | 2026-07-06 18:50:17 · 29m 48s | |
| CSGO-abJSb-QRow7-AupJG-cS2eL-P9zkG | 10/16/6 | 68.9 | 0.77 | 2026-07-06 18:18:17 · 28m 8s | |
| CSGO-kVVdk-af8EX-uL2Qs-GQGR7-xq2AC | de_poseidon |
10/7/2 | 61.7 | 1.04 | 2026-07-06 17:54:47 · 13m 38s |
| CSGO-vPzv5-Qji3f-nT2XA-kh9PE-5KKeB | de_sanctum |
4/9/3 | 56.0 | 0.46 | 2026-07-06 17:39:59 · 12m 11s |
| CSGO-OCZat-8aAsD-a9RVV-Gu59H-CSWsO | 10/14/3 | 57.0 | 0.76 | 2026-07-03 08:47:00 · 31m 9s | |
| CSGO-siFdX-cNoNc-Nwixx-q73JB-7TQ7B | 19/17/8 | 76.8 | 1.24 | 2026-07-03 07:53:04 · 37m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.