Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J26Af-WarEt-cTznE-6xXzc-FkBAA | 11/13/2 | 52.1 | 0.82 | 2026-07-03 19:05:22 · 24m 2s | |
| CSGO-6mrcw-CBidZ-QKXcy-ZTi5h-xs3cQ | 7/14/2 | 65.2 | 0.68 | 2026-06-26 20:37:26 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.