Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Xp5E-knPeu-SmuVd-LePCQ-HnF8D | 12/16/2 | 68.8 | 0.85 | 2026-07-06 18:48:53 · 33m 9s | |
| CSGO-LCqkN-nUaTd-6hLmS-HySH7-LVoxA | 11/17/7 | 60.8 | 0.81 | 2026-07-06 17:12:33 · 40m 36s | |
| CSGO-YwsZQ-MZ3L3-2d2VE-kdMNG-k8tCQ | 7/13/1 | 36.2 | 0.48 | 2026-06-29 18:47:54 · 29m 18s | |
| CSGO-uXptY-6cE5u-7ddMh-pFtHU-uakoE | 3/13/2 | 37.9 | 0.10 | 2026-06-25 18:39:32 · 20m 41s | |
| CSGO-vGFfH-sAdQe-WbpXE-ZAEcn-JOizO | 11/18/4 | 60.6 | 0.72 | 2026-06-21 17:51:23 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.