Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7c6Rp-CHxcx-WUWGP-eTVJC-Uc8zP | 13/15/8 | 99.4 | 1.13 | 2026-06-26 16:44:30 · 32m 39s | |
| CSGO-ucNrA-A4DnZ-GUe58-JAcnz-9f4NF | 28/19/4 | 95.1 | 1.47 | 2026-06-14 15:23:47 · 49m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.