Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SHKxD-SGezf-M3VCx-F8QFQ-xkJ9P | 7/15/1 | 69.4 | 0.53 | 2026-07-05 19:40:32 · 20m 39s | |
| CSGO-OeYFq-FzGbO-oGVSs-Wq7fo-nrXwP | 6/16/1 | 56.1 | 0.36 | 2026-07-02 21:13:44 · 21m 33s | |
| CSGO-QP575-MPboN-Snd4T-Ovv24-hKMkO | 8/20/5 | 58.1 | 0.51 | 2026-07-02 20:37:46 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.