Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-voaDN-wQjek-xGCNs-Gcy8p-AYEyB | 14/18/3 | 53.9 | 0.86 | 2026-07-04 04:19:49 · 40m 22s | |
| CSGO-rRLDZ-ivycL-Qb7Rr-jdhEf-2EkwG | 13/18/3 | 61.3 | 0.83 | 2026-06-08 06:58:47 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.