Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6x7Yr-zCJ8C-sO8kq-ZYRSp-u2dOQ | 11/19/5 | 71.0 | 0.65 | 2026-06-23 17:28:52 · 34m 12s | |
| CSGO-9dPGk-eoTWe-rufxK-O3PVc-BusnC | 16/14/4 | 86.3 | 1.34 | 2026-06-23 16:58:50 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.