Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HYGtv-qCw2q-qVwMA-wtPHa-pFXsO | 17/13/11 | 94.8 | 1.32 | 2026-06-29 15:29:07 · 38m 28s | |
| CSGO-4JYJX-VoC5B-B5dQ4-Swbdc-hQAfD | 22/14/3 | 81.3 | 1.24 | 2026-06-28 16:51:47 · 38m 26s | |
| CSGO-L9B3K-QbTYU-GLj4t-HiLrW-462NF | 13/10/9 | 94.6 | 1.38 | 2026-06-27 17:46:09 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.