Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDVmm-oM5Fd-622uV-sYSYy-sLqRP | 13/9/5 | 76.3 | 1.24 | 2026-07-01 12:52:46 · 31m 6s | |
| CSGO-yxVT4-8ZAwo-kcdQv-v79qQ-nRyQN | 2/4/1 | 10.1 | 0.18 | 2026-07-01 09:00:37 · 41m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.