Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A9VEc-KSubv-8Woe7-4AMSW-C7xsP | 10/13/4 | 77.0 | 0.96 | 2026-06-18 20:49:21 · 28m 55s | |
| CSGO-NETot-4nKfi-7JF4D-VfBVu-5rwjN | 14/16/3 | 67.6 | 0.99 | 2026-06-18 20:05:07 · 41m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.