Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dHBBE-Ghr2F-r5uou-NXGuV-eZhzO | 17/13/7 | 85.9 | 1.26 | 2026-07-05 21:07:40 · 33m 44s | |
| CSGO-S4MqR-8YX4x-GPGzv-jrspM-t8MUD | 11/16/4 | 83.4 | 0.93 | 2026-07-05 20:20:59 · 26m 52s | |
| CSGO-HEjfu-uCa9A-B2KfO-mDnjW-XkKoD | 13/19/6 | 67.7 | 0.78 | 2026-07-05 19:44:32 · 31m 54s | |
| CSGO-VxVaC-BskzX-ez7EC-LZ3qN-nntOH | 12/23/10 | 53.6 | 0.63 | 2026-07-05 18:45:29 · 49m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.