Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LyJid-D6396-8KTGu-DnkSo-QXpRP | 12/20/10 | 69.4 | 0.86 | 2026-07-02 20:56:23 · 44m 40s | |
| CSGO-qbmm7-HFSmj-q8rjz-pz2Fu-y2DVF | 14/16/4 | 57.0 | 0.86 | 2026-07-02 17:58:44 · 36m 21s | |
| CSGO-zBx5t-4dijY-ZNzxy-S97ys-XMfrM | 30/24/8 | 102.3 | 1.34 | 2026-06-30 18:09:40 · 52m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.