Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcjRA-QCdtd-JJjcw-GYw4Q-MS6yD | 10/9/2 | 75.5 | 1.12 | 2026-07-06 22:14:13 · 20m 23s | |
| CSGO-imkyU-tEWMB-8W8cK-CMrGU-Pa7WB | 8/17/0 | 48.9 | 0.45 | 2026-07-06 21:37:32 · 29m 43s | |
| CSGO-FbGCV-9Fhp4-DMdto-aidYA-7xEOP | 18/16/1 | 86.4 | 1.09 | 2026-07-06 20:37:08 · 31m 49s | |
| CSGO-GxSHG-h8DYB-SHpzt-pDakb-sY2tJ | 19/12/1 | 99.6 | 1.49 | 2026-07-06 20:03:12 · 28m 17s | |
| CSGO-RnPBe-Wjn22-YRWPi-SMGUx-SMOtQ | 22/15/4 | 94.9 | 1.37 | 2026-07-06 19:21:15 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.