Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SmFEL-yUbLL-qFPEN-NoETN-GS6yD | 18/23/7 | 63.0 | 0.88 | 2026-07-03 22:52:08 · 50m 29s | |
| CSGO-fACjd-5PWm5-E2i8j-jpnXq-43JPJ | 16/17/6 | 76.3 | 1.08 | 2026-07-01 22:35:07 · 37m 16s | |
| CSGO-Tabaw-Ta67D-6o9L2-FQbw8-TqTiA | 16/9/5 | 86.2 | 1.48 | 2026-06-03 21:18:39 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.