Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2XrjO-NAJQM-hSfNA-MrvYC-fKV5F | 18/17/9 | 90.5 | 1.34 | 2026-07-04 22:24:31 · 34m 44s | |
| CSGO-vdaa9-KdMB3-8Gjw8-YpYnF-8oZEC | 28/18/4 | 93.2 | 1.52 | 2026-06-15 19:41:35 · 45m 9s | |
| CSGO-f2mZS-LSdMt-pseCm-mR5zJ-wS3ED | 10/11/6 | 60.3 | 0.89 | 2026-06-10 18:26:54 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.