Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tMzWk-9XnFc-GcyTa-42i9H-O9tvE | 16/10/11 | 90.1 | 1.35 | 2026-07-03 10:35:35 · 32m 23s | |
| CSGO-jJaqq-2BzPO-m3L4u-mPGKj-kOijD | 28/16/5 | 90.2 | 1.50 | 2026-06-17 18:05:12 · 53m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.