Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ssrif-Lziom-E25js-qLmoN-A8wwQ | 16/16/5 | 69.2 | 1.01 | 2026-07-03 20:54:47 · 42m 36s | |
| CSGO-nTL2x-mRc3A-NAPyH-45Sxh-iiQZQ | 18/15/3 | 76.3 | 1.26 | 2026-06-28 05:16:33 · 41m 8s | |
| CSGO-7QuX6-JVDT4-tHOZU-Nn9Qk-uXNtQ | 15/15/6 | 79.7 | 1.16 | 2026-06-26 22:19:05 · 40m 59s | |
| CSGO-Gd9yP-ZTLKf-Cfzdq-ris7G-FJiPK | 7/15/5 | 68.8 | 0.61 | 2026-06-26 21:39:40 · 33m 58s | |
| CSGO-azTF7-wS8qf-OEZHu-AOWYj-Z5O3A | 14/22/5 | 55.7 | 0.73 | 2026-06-22 21:13:47 · 61m 11s | |
| CSGO-3cwVL-OZx4U-qBhKq-YCxLc-LQSuK | 17/13/5 | 87.8 | 1.29 | 2026-06-22 20:19:47 · 41m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.