Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QQWX4-3PpoC-Kv6Wj-tWJSe-wsvoO | 17/17/9 | 107.5 | 1.36 | 2026-07-03 20:13:52 · 30m 34s | |
| CSGO-pXRi5-HnmDY-rHvVh-Dpnq3-dfVvD | 10/20/9 | 72.6 | 0.80 | 2026-07-03 19:32:21 · 33m 51s | |
| CSGO-kTiyk-QLXxz-NcE65-SZJRU-zG3YP | 33/19/3 | 137.8 | 1.92 | 2026-07-03 18:55:11 · 34m 5s | |
| CSGO-EYtni-xaJpT-rcvCU-wT3j6-izQqJ | 14/17/5 | 84.3 | 0.95 | 2026-07-03 18:16:17 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.