Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6yLSB-pO6QE-jS5Dj-LnGL7-aUPRO | -/-/- | - | - | 2026-06-27 19:01:47 · 45m 50s | |
| CSGO-AT7Q2-fYnr9-t2nc6-LMS52-Sf78F | 14/15/2 | 60.7 | 0.92 | 2026-06-26 17:51:57 · 39m 12s | |
| CSGO-aBvkT-kJpXU-rxbPE-Th49x-dMnfO | 8/15/4 | 63.6 | 0.71 | 2026-06-25 15:24:07 · 32m 2s | |
| CSGO-PW7wm-tuN5A-jq9aR-DsKXC-opWTB | 15/14/6 | 78.6 | 1.21 | 2026-06-25 13:36:53 · 28m 24s | |
| CSGO-Ar5Fm-qKyRN-KOcGx-z4Xjx-XfP7B | 20/16/4 | 65.2 | 1.26 | 2026-06-15 18:42:06 · 43m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.