Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fr642-EXE8o-MJXRi-e9578-Ad5FP | 18/24/9 | 71.5 | 0.88 | 2026-06-29 18:14:28 · 50m 52s | |
| CSGO-d6q3m-s53Cf-W7DNH-KhZuH-VnUaK | 20/23/4 | 90.2 | 1.15 | 2026-06-29 14:58:44 · 40m 37s | |
| CSGO-LYiqu-uB9tD-UNbyU-V6P9z-VMqBE | 18/12/8 | 87.4 | 1.34 | 2026-06-26 12:43:59 · 27m 57s | |
| CSGO-GA2mF-OrZHT-japJ4-6MUan-m3taL | 16/16/4 | 74.1 | 1.16 | 2026-06-25 20:38:16 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.