Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EzXir-fJ4PJ-Z7mxG-vXYLn-eOQmH | 26/10/3 | 105.9 | 1.76 | 2026-07-01 17:54:25 · 40m 29s | |
| CSGO-NbOLq-JYOqp-ZPDSx-R9Nhv-VCZQM | 20/16/3 | 79.0 | 1.22 | 2026-06-22 21:50:15 · 40m 40s | |
| CSGO-VRpOn-i3DhW-u4XWZ-Szfii-3ErmJ | 9/19/2 | 34.8 | 0.41 | 2026-06-22 21:03:11 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.