Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KAXXx-HnqyM-oSNoJ-TBJN6-ABnkP | 18/12/4 | 78.8 | 1.31 | 2026-07-01 18:25:45 · 32m 53s | |
| CSGO-fWaMO-NDyY8-9HcMJ-DSDpM-a9PYE | 13/11/3 | 79.1 | 1.16 | 2026-06-24 19:53:41 · 29m 4s | |
| CSGO-2GJkZ-LPFPV-cx6zU-DSXxb-kZNwF | 18/16/5 | 81.6 | 1.20 | 2026-06-21 20:05:02 · 36m 38s | |
| CSGO-3PGQo-BZQaL-tdWYd-tjKR8-XpeOQ | 23/11/3 | 114.5 | 1.75 | 2026-06-21 19:24:33 · 33m 25s | |
| CSGO-HHJDP-vxk5c-akAPU-Suxvh-6i8LK | 19/19/7 | 97.8 | 1.12 | 2026-06-21 18:49:09 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.