Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3ifyJ-nuAqi-iyuDG-kJfYi-pE26A | 12/5/4 | 117.7 | 1.84 | 2026-07-02 21:43:02 · 14m 6s | |
| CSGO-jJMOG-NaN7Y-wNeRk-oZeuz-8pVoN | 21/13/6 | 105.0 | 1.65 | 2026-07-01 22:34:22 · 28m 58s | |
| CSGO-OrEMm-nMTqP-Wb4wz-zkNVR-jmFOP | 15/12/3 | 52.4 | 1.07 | 2026-06-30 21:20:37 · 41m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.