Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZCkcN-AaxwF-HiKVs-KyyRF-UxqFF | 11/18/7 | 74.8 | 0.87 | 2026-07-01 13:54:38 Β· 29m 13s | |
| CSGO-H8Fmv-t8ZHZ-bqZfp-wbKpp-j4FdH | 16/27/6 | 58.1 | 0.73 | 2026-06-15 19:51:59 Β· 48m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.