Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cO8Y5-FjbVc-SrTFe-LvY4f-t5cVG | 18/17/2 | 86.1 | 1.14 | 2026-07-01 16:43:45 Β· 32m 17s | |
| CSGO-eKDiC-PfFYv-tbZmK-pmnGv-YBLDR | 16/16/5 | 87.6 | 1.22 | 2026-06-30 18:17:34 Β· 42m 0s | |
| CSGO-LuY8N-3C5nv-dDeEj-686RM-3wqVQ | 12/12/4 | 70.0 | 1.06 | 2026-06-25 21:01:53 Β· 22m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.