Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCFnY-pnrbD-fZJ9c-oXM3p-EX6ZJ | 20/14/6 | 110.0 | 1.52 | 2026-07-05 19:22:50 · 37m 17s | |
| CSGO-fUYf5-xnjZw-wqw4F-XAweC-KKoJN | 8/13/0 | 41.1 | 0.58 | 2026-06-21 14:33:33 · 20m 29s | |
| CSGO-7TeO3-DWa2Z-dsdFm-t9YPa-Ua7WB | 17/20/6 | 58.5 | 0.89 | 2026-06-17 17:40:09 · 51m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.