Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tryCr-NGHBG-bzTD4-32qZp-6CQqJ | 22/9/8 | 110.0 | 1.74 | 2026-06-29 23:55:30 · 33m 34s | |
| CSGO-YY33V-Yrjim-Wu8DE-zcVhV-fGn6J | 24/18/8 | 110.2 | 1.49 | 2026-06-29 23:14:07 · 37m 21s | |
| CSGO-SrmUn-9e7CO-PQtSv-7Yxhq-MOBJC | 26/17/12 | 124.3 | 1.71 | 2026-06-26 12:04:49 · 38m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.