Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mdBCE-Cr6NP-xKYPr-hJDuy-zePNN | 8/12/4 | 57.0 | 0.79 | 2026-07-04 20:41:14 · 26m 25s | |
| CSGO-hoqix-a22Ta-dkajA-4jyaf-GEuWK | 23/15/7 | 122.8 | 1.62 | 2026-06-30 20:26:02 · 34m 58s | |
| CSGO-HjWNs-6xbGQ-ze5t9-uGRus-eXfWA | 10/19/2 | 52.0 | 0.60 | 2026-06-30 18:13:31 · 29m 43s | |
| CSGO-yWQYA-wePum-AsGMt-yrRxT-iQtWK | 15/17/6 | 85.7 | 1.14 | 2026-06-26 20:56:06 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.