Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-53HVt-BbGE5-KhZui-ZorMc-pZG8D | 15/17/2 | 70.1 | 1.00 | 2026-07-06 23:28:01 · 28m 31s | |
| CSGO-jKaoO-iFNz8-YC5kQ-rJjjr-7qahQ | 14/17/3 | 63.6 | 0.80 | 2026-07-02 01:28:50 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.