Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ud9VM-Y4pBa-emhEq-m2ir8-nUoEM | 8/18/2 | 37.7 | 0.41 | 2026-07-01 11:15:25 · 28m 20s | |
| CSGO-OeYvS-JfXu4-rO5zC-S8tsY-NZYML | 9/17/1 | 57.6 | 0.63 | 2026-06-25 23:23:48 · 28m 9s | |
| CSGO-Siduo-O3koQ-3Cxf7-GhGB3-LMXDJ | 13/13/3 | 83.3 | 1.16 | 2026-06-21 15:59:19 · 24m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.