Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VpppT-mrCCx-hHhU3-pwGsM-pmXML | 15/9/3 | 92.9 | 1.62 | 2026-07-08 18:04:46 ยท 18m 10s | |
| CSGO-REHbu-SCvUm-85QAm-84zJp-QXpRP | 11/13/8 | 77.4 | 1.03 | 2026-07-01 07:26:47 ยท 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.